This build gets you using Vault a lot to avoid projectiles. That’s the tradeoff for 100% increase in damage. With Squirt’s Necklace keep in mind your defense weekens to a max of by 50% while you don’t take any hits. With your Wraps of Clarity, don’t forget to use your Evasive Fire attack once every 5 seconds.Personally I would replace the elements ring with Obsidian Ring (again, if you need that extra cooldown to stay in Vengeance mode) Cubing Obsidian Ring of Zodiac can get you even more cooldown reduction if you need that little bit more to stay Vengeanced constantly.I would change Multishot rune to Arsenal (more rockets, more damage).Replace your steady Aim passive with Ballistics (rockets do more damage).Roll discipline in place of % Chance to Blind on Yang’s bow, for more damage.I think that’s way better than a cool down limiting their usage.Some more pointers if you want, to what I see on your character right now. Most classes have an annoying cooldown on some of their skills (especially their movement and escape skills), we have a secondary ressource for that. I would agree that Nightstalker could regenerate 1 Discipline as well (as it did earlier), but more regeneration would be OP. But with some discipline rolls on weapon and quiver (and cloak) the discipline pool is large enough for a comfortable use of vault. With S6, Vault (our major escape skill) costs no discipline, and other defensive skills are intended to be limited.įor M6 and N6M4 it can be a little bit difficult. In addition, you can use Preperation every now and then. And if you want to use Smoke Screen instead of the usual Companion, you have to deal with it. A Vault costs less than 3 discipline (on average). That would make discipline management completely trivial. Example: Rain of Vengeance gives back 1 discipline per enemy hit.Įxample: Sentry attacks restore 1 discipline.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |